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Empire total war american revolution
Empire total war american revolution









We were lucky enough to be able to put some questions to Russell. It's these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly's lead on the project, James Russell. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition.

empire total war american revolution

Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game's battle engine. Some are built in history, and that's the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. Not all empires are built in intergalactic space, you know.











Empire total war american revolution